ART // TECH // PLAY

This autumn, Collusion is running a series of five online workshops for artists covering a range of creative technologies. Designed as an introduction to a topic, each provides an overview including key hardware and software. The workshops last between 90 minutes and two hours and can accommodate a variable number of artists due to the type of practical exercises included – book early to avoid disappointment! Each workshop includes a pre-event survey to gauge participants starting point and any specific interests, and also a Q&A session at the end.

The programme is supported by DanceEast, Norwich Arts Centre, Norwich University of the Arts, and Norfolk County Council.

 

Thurs 02 September – 1.30 to 3.30pm // Introduction to green screen and virtual production (15 places) 

Broadcasting live from DanceEast in Ipswich’s green screen studio, this session will guide participants through the opportunities presented to artists by these technologies. Suitable for beginners, it will provide an overview of virtual production tools and real time workflows designed to support artist led activities. Note: it is not suitable for people interested in traditional green screen use for tv/film. Led by Collusion’s Rich Hill and Liam Roberts.

 

Mon 06 September – 1.30 to 3.30pm // Introduction to visual mixing for arts projects (25 places)

This session shares approaches and tools for adding digital visuals to arts projects. Based on the principles of VJ’ing the session provides an overview of digital and analog technology to create visuals in real time. Ranging from live manipulated projections as a backdrop to live music, audiovisual performance and video art installations, we’ll explore different processes and approaches to using video and moving image to create live performance and installation work. The session covers a beginners overview of these techniques, and will be most suited to artists looking to expand their practice to include elements of live visuals within their work. Led by Collusion’s Liam Roberts.

 

Tues 14 September – 1.30 to 3.30pm // Introduction to planning an arts project involving technology (50 places)

This session will guide participants through the steps to consider when planning an arts project involving creative technologies. It’s aimed at people in the early stages of planning a project who intend to submit a funding application. It will cover planning the creation and delivery of the art aspects, putting together an appropriate timeline and budget, and thinking about the audience experience. Led by Collusion’s Rachel Drury.

 

Tues 12 October – 1.30 to 3.30pm // Introduction to outdoor projection for arts projects (25 places)

This session will guide participants through the steps to consider when planning an outdoor projection project including commissioning process, timing, equipment, software tools, risks, and likely costs. Suitable for beginners, it will uncover the opportunities and complexities of this kind of work and provide case studies based on Collusion’s projects, particularly in King’s Lynn. Led by Collusion’s Rich Hall.

 

Tues 09 November – 1.30 to 3.30pm // Introduction to Mixed Reality (XR) for arts projects (25 places)

This session will provide an overview of mixed reality technologies (XR) including virtual reality (VR), augmented reality (AR). Suitable for beginners, it will cover the hardware and software options for a range of platforms, technical levels and price points, providing a jumping off point for further investigation. Led by Collusion’s Rich Hall.

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